SmashByte Servers Articles
Technical and buying guides for smashbyte servers.
How to Size a Server for 10,000 Concurrent Sessions
CPU, memory, network and storage considerations for high-concurrency workloads.
CPU Versus GPU Workloads
When to use CPUs, when to use GPUs, and when you need both.
Bare Metal Versus Cloud Economics
A framework for comparing bare-metal and cloud costs over time.
When Cloud Egress Becomes More Expensive Than Colocation
How data transfer costs can flip the cloud vs. colocation decision.
NVMe RAID Design for High-Write Applications
RAID levels, endurance and throughput for write-heavy workloads.
Server Architecture for Telecom Applications
Latency, redundancy and real-time requirements for telecom infrastructure.
GPU Capacity Planning for Speech Recognition
How to estimate GPU resources for real-time speech recognition workloads.
Building Redundant Infrastructure Across Two Data Centers
Active-passive and active-active designs for multi-site resilience.
10G vs 25G vs 100G: Choosing Server Network Speeds
When 10G is enough, when 25G earns its premium and when servers actually need 100G — plus the PCIe, CPU, cabling and switch changes each upgrade triggers.
CapEx Versus OpEx for Infrastructure Purchases
How financing and ownership models affect cash flow, taxes and total cost.
Redis and Database Infrastructure for Real-Time Systems
How to design Redis, in-memory caches and databases for low-latency, real-time workloads.