SmashByte Servers Articles

Technical and buying guides for smashbyte servers.

SmashByte Servers sizing

How to Size a Server for 10,000 Concurrent Sessions

CPU, memory, network and storage considerations for high-concurrency workloads.

SmashByte Servers gpu

CPU Versus GPU Workloads

When to use CPUs, when to use GPUs, and when you need both.

SmashByte Servers economics

Bare Metal Versus Cloud Economics

A framework for comparing bare-metal and cloud costs over time.

SmashByte Servers economics

When Cloud Egress Becomes More Expensive Than Colocation

How data transfer costs can flip the cloud vs. colocation decision.

SmashByte Servers storage

NVMe RAID Design for High-Write Applications

RAID levels, endurance and throughput for write-heavy workloads.

SmashByte Servers telecom

Server Architecture for Telecom Applications

Latency, redundancy and real-time requirements for telecom infrastructure.

SmashByte Servers gpu

GPU Capacity Planning for Speech Recognition

How to estimate GPU resources for real-time speech recognition workloads.

SmashByte Servers redundancy

Building Redundant Infrastructure Across Two Data Centers

Active-passive and active-active designs for multi-site resilience.

SmashByte Servers networking

10G, 25G and 100G Server Networking

When to upgrade server network speeds and what it changes in your design.

SmashByte Servers economics

CapEx Versus OpEx for Infrastructure Purchases

How financing and ownership models affect cash flow, taxes and total cost.

SmashByte Servers real time systems

Redis and Database Infrastructure for Real-Time Systems

How to design Redis, in-memory caches and databases for low-latency, real-time workloads.