SmashByte Servers Articles
Technical and buying guides for smashbyte servers.
How to Size a Server for 10,000 Concurrent Sessions
CPU, memory, network and storage considerations for high-concurrency workloads.
CPU Versus GPU Workloads
When to use CPUs, when to use GPUs, and when you need both.
Bare Metal Versus Cloud Economics
A framework for comparing bare-metal and cloud costs over time.
When Cloud Egress Becomes More Expensive Than Colocation
How data transfer costs can flip the cloud vs. colocation decision.
NVMe RAID Design for High-Write Applications
RAID levels, endurance and throughput for write-heavy workloads.
Server Architecture for Telecom Applications
Latency, redundancy and real-time requirements for telecom infrastructure.
GPU Capacity Planning for Speech Recognition
How to estimate GPU resources for real-time speech recognition workloads.
Building Redundant Infrastructure Across Two Data Centers
Active-passive and active-active designs for multi-site resilience.
10G, 25G and 100G Server Networking
When to upgrade server network speeds and what it changes in your design.
CapEx Versus OpEx for Infrastructure Purchases
How financing and ownership models affect cash flow, taxes and total cost.
Redis and Database Infrastructure for Real-Time Systems
How to design Redis, in-memory caches and databases for low-latency, real-time workloads.